The game where you build the AI
Drag blocks onto a bench. Wire the forward current. Hit Run and watch the backward current light up — or not. When it fails, you don't inspect the machine. You clip on instruments and find the cause.
Runs in your browser. Real engine, real gradients, no install.
SIX SECONDS. THE BACKWARD CURRENT LIGHTS UP, THE LOSS FALLS, THE BOUNDARY SNAPS.
The core loop
Every machine you wire comes alive on the bench: currents flow, the loss falls, the boundary snaps into place. Clip on a probe to see exactly what each block is thinking, tune it, and beat your own score. You're not solving a puzzle — you're growing a mind.
One machine, four flavours
An open-ended engineering puzzle campaign on a dark bench. Read the spec card, wire the blocks, run it, and when it refuses to learn — find out why. Every solution gets a verdict against everyone else's.
Not a port — a re-cut. Acts 0 through 3, portrait layout, blocks that snap to a lane. Train under 250 ms on a mid-range phone, because the engine is the same WebAssembly core.
Flip a switch and the bench shows its work: the maths behind each block, the name real engineers use, and a path from your crystallised chip to the same idea in PyTorch. Every puzzle becomes a lesson you already solved.
Plug in cloud or on-prem hardware and the game becomes a diagnostic: run real model inference on the target device, watch where latency, memory and precision go wrong, and optimise against the SLA you actually have to hit.
Seven acts · ~32 hours
Every act ends with a chip you crystallised yourself. By Act 5 you're wiring blocks you built into a machine that reads.
Pricing
One email per act shipped. Playtest invites, dev logs, the occasional GIF of a machine refusing to learn.